PLUGIN FOR PROTECT YOURS WORKS

GRIEF PREVENTION:
Players start with a very small maximum size for their claims, and earn more blocks with play time .Or you can buy claim blocks to expand their claims, or sell unwanted claim blocks for cash.


To protect new players from being victimized by griefers, a very small claim is automatically created the first time a player places a chest. More PlayTime More block you can claim.Thus even players who don't know how to use the golden shovel OR don't have access to a golden shovel yet have a reasonable amount of protection against theft and vandalism.


Players may grant friends access to containers, crafting blocks, and iron doors while preventing block changes, or complete access to allow for cooperative building.


A player may create multiple claims. "Artists" can use multiple claims to create several appealing builds, and keep them all protected. PvPers can maintain several bases of operation. Multiple claims can even be created so that they touch for efficient protection of non-rectangular areas.


For advanced players with large claims, there's also the option to "subdivide" claims into smaller pieces, for example to create residential plots in a town, or to control access to fields, workshops, and other builds independently of the rest of the claim.


Fire does not spread or destroy blocks, and may only be placed on obsidian (to create a portal), or nether rack (for decorative purposes).


To discourage spawn camping, players who've recently respawned or joined the server for the first time can't participate in PvP until they pick up an item. Players can't effectively abuse this invulnerability, because it leaves them very vulnerable to monsters, which increases over time (because they have no food to eat). PvP may, optionally, be disabled entirely through a config variable.


If a player leaves a tree partially cut (with the top hanging in the air), it will be automatically removed later and replaced with a sapling. This should effectively protect your forests from both the laziness of sloppy players and intentional griefing.

INSTRUCTION

When you place your first chest, you'll get an automatic land claim around the chest. Place other valuable blocks nearby to ensure they're protected. You can use a piece of string (right-click) to check where exactly the boundaries of your claim are.


When you get a golden shovel, you can claim more land by using the shovel (right click) at opposite corners of the area to be claimed. Use /abandonclaim to delete a claim you own, or/abandonallclaims to delete all your claims at once.


The simple claim sharing command is /trust, which gives another player build access to your claim./accesstrust grants access to ONLY buttons and switches, while /containertrust permits a player to access your claim and additionally open your containers (chests, etc) and use your crafting equipment. Use /untrust to revoke any granted permissions.


You can permit another player to share his permission level with others by using /permissiontrust. That player can't resize or delete your claim or use /permissiontrust on your behalf, but you should use this command sparingly because you may soon find that many strangers can access your claim. To clear away all permissions for all players in your claim, use /untrust all.


When you log out, you'll be credited additional claim blocks based on the amount of time you were playing on the server. You can spend those blocks when you log back in. To "expand" an existing claim, just use your shovel at the corner you want to move, then use your shovel again at the new location for that corner.


If it's allowed on your server, you can buy claim blocks with /buyclaimblocks and sell them with/sellclaimblocks.For you advanced users out there, claims may be subdivided so that you may manage permissions for different areas of your claim (think workshops, fields, and residential plots) separately. To get started, use /subdivideclaims. You may resize subdivisions just like you resize your top level claim, and can delete a subdivision by standing inside it and using /abandonclaim. To "evict" a tenant and all the friends he may have shared permissions with, use /untrust all.

COMMANDS
CommandDescriptionAliases
/AbandonClaimDeletes the claim you're standing in.
/TrustGives another player permission to edit in your claim./t
/UnTrustRevokes any permissions granted to a player in your claim./ut
/AccessTrustGives a player permission to use your buttons, levers, and beds./at
/ContainerTrustGives a player permission to use your buttons, levers, beds, crafting gear, containers, and animals./ct
/SubdivideClaimsSwitches your shovel to subdivision mode, so you can subdivide your claims./sc
/BasicClaimsPuts your shovel back in basic claims mode./bc
/PermissionTrustGrants a player permission to share his permission level with others./pt
/Untrust AllRemoves all permissions for all players in your claim.
/AbandonAllClaimsDeletes all of your claims.
/BuyClaimBlocksConverts server money to claim blocks./BuyClaim
/SellClaimBlocksConverts claim blocks to server money./SellClaim


Optional PvP Elements
Players are not immune to PvP on their land, but because other players can't use their buttons/switches, a player can create a safe home by designing access mechanisms into it (iron doors with buttons, for example).


While the player is at home ONLY, other players may "siege" him, destroying ONLY soft blocks like dirt, sand, gravel, glass, and cobblestone. Thus by using quality materials or designing very carefully with a mix of hard and soft materials, any home can be made impregnable. While a player is logged out or away from home, taking his home apart would be really only griefing (not PvP, since his gear isn't up for grabs, and there's no one there to make it a fair fight). Therefore, even soft blocks are not vulnerable while the claim owner is away. If the claim owner flees by leaving the claim or logging out, his home remains vulnerable for a very short time thereafter .


While under siege, the boxes in claims owned by the sieged claim's owner will be disabled, and no one can build there, a small penalty for refusing to fight (and preventing players from stuffing all their valuables into boxes before going out to fight, or building themselves into a safe room). So a player under siege must either wait it out, or fight and risk losing items and experience. If the player dies while under siege, his doors (but not chests) unlock so that the victors can collect the loser's drops. After a short time, any players who don't have access to the claim will be ejected to discourage in-home camping. There will be a siege cooldown to remove siege as a griefing mechanism (once you siege a guy, you have to go find a new victim).


Thus, build design (the core strength of Minecraft as a game experience) and PvP are related in an interesting way that adds depth to the experience, while build/break griefers come to an almost full stop.


Some likely PvP elements stemming from this system include:
Sieges involving break-ins through weak walls, through windows and skylights, and digging under strong walls.
Attackers constructing scaffolds and stairs, or tunnels, from outside a claim's boundaries to access rooftops and inner rooms with weak floors.
"Lifelike" sieges where both parties are just waiting it out, to see who runs out of patience first (battle of the wills!).
Players building cunning defenses into their builds, like one-way doors, stone trenches, pitfalls, disappearing bridges, lava pipelines, clever arrow slits, and secret escape routes.


If a player logs out during PvP combat, he dies